2025-09-03 13:15:22 -04:00
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#include "xmaterialpixelshader.h"
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XMaterialPixelShader::XMaterialPixelShader()
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: XAsset()
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, mName()
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2025-09-03 13:15:22 -04:00
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, mShaderProgram()
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{
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SetType(ASSET_TYPE_PIXELSHADER);
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2025-09-10 21:58:26 -04:00
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SetName("Material Pixel Shader");
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2025-09-03 13:15:22 -04:00
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}
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XMaterialPixelShader::~XMaterialPixelShader()
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{
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}
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void XMaterialPixelShader::Clear()
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{
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mName.Clear();
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mShaderProgram.Clear();
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}
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2025-09-10 21:58:26 -04:00
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void XMaterialPixelShader::ParseData(XDataStream *aStream)
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{
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if (GetPtr() == -1)
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{
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mName.ParsePtr(aStream);
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mShaderProgram.ParseData(aStream);
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}
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2025-09-03 13:15:22 -04:00
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}
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