48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
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type sunflare [display="Sun Flare"]
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{
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u8 has_valid_data [ui, readonly, display="Has Valid Data"];
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skip(3); // padding
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i32 sprite_material_ptr [ui, readonly, display="Sprite Material Ptr"];
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i32 flare_material_ptr [ui, readonly, display="Flare Material Ptr"];
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// Sprite/flare params (floats)
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sprite_size = read(4) [ui, readonly, display="Sprite Size"];
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flare_min_size = read(4) [ui, readonly, display="Flare Min Size"];
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flare_min_dot = read(4) [ui, readonly, display="Flare Min Dot"];
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flare_max_size = read(4) [ui, readonly, display="Flare Max Size"];
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flare_max_dot = read(4) [ui, readonly, display="Flare Max Dot"];
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flare_max_alpha = read(4) [ui, readonly, display="Flare Max Alpha"];
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i32 flare_fade_in_time [ui, readonly, display="Flare Fade In Time"];
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i32 flare_fade_out_time [ui, readonly, display="Flare Fade Out Time"];
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// Blind params
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blind_min_dot = read(4) [ui, readonly, display="Blind Min Dot"];
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blind_max_dot = read(4) [ui, readonly, display="Blind Max Dot"];
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blind_max_darken = read(4) [ui, readonly, display="Blind Max Darken"];
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i32 blind_fade_in_time [ui, readonly, display="Blind Fade In Time"];
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i32 blind_fade_out_time [ui, readonly, display="Blind Fade Out Time"];
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// Glare params
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glare_min_dot = read(4) [ui, readonly, display="Glare Min Dot"];
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glare_max_dot = read(4) [ui, readonly, display="Glare Max Dot"];
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glare_max_lighten = read(4) [ui, readonly, display="Glare Max Lighten"];
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i32 glare_fade_in_time [ui, readonly, display="Glare Fade In Time"];
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i32 glare_fade_out_time [ui, readonly, display="Glare Fade Out Time"];
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// Sun FX position (3 floats)
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sun_fx_position = read(12) [ui, readonly, display="Sun FX Position"];
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// Parse materials if inline
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if (sprite_material_ptr == -1) {
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sprite_material = parse_here("material");
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}
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if (flare_material_ptr == -1) {
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flare_material = parse_here("material");
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}
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}
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