2026-01-01 22:18:40 -05:00
|
|
|
type materialvertexshader [display="Material Vertex Shader"]
|
|
|
|
|
{
|
|
|
|
|
i32 shader_name_ptr [ui, readonly, display="Shader Name Ptr"];
|
|
|
|
|
|
2026-01-07 16:36:40 -05:00
|
|
|
// Vertex shader program (parse header first)
|
|
|
|
|
program = parse_here("materialvertexshaderprogram");
|
|
|
|
|
|
|
|
|
|
// Parse shader name AFTER program (if inline)
|
2026-01-01 22:18:40 -05:00
|
|
|
if (shader_name_ptr == -1) {
|
|
|
|
|
shader_name = cstring() [ui, readonly, display="Shader Name"];
|
|
|
|
|
_name = shader_name;
|
|
|
|
|
}
|
|
|
|
|
|
2026-01-07 16:36:40 -05:00
|
|
|
// Note: LoadDef program data parsing happens in materialvertexshaderprogram
|
2026-01-01 22:18:40 -05:00
|
|
|
}
|