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XPlor/definitions/cod/gfxlightimage.xscript

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Expand Call of Duty XScript definitions Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00
type gfxlightimage [display="GFX Light Image"]
{
i32 image_ptr [ui, readonly, display="Image Ptr"];
u8 sampler_state [ui, readonly, display="Sampler State"];
skip(3); // padding
if (image_ptr == -1) {
image = parse_here("image");
}
}
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