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type gfxpixelshaderloaddef ui("GFX Pixel Shader Load Def")
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{
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// Shader program bytecode
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u32 program_size ui("Program Size");
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if (program_size > 0) {
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program = read(program_size) ui("Program");
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}
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u32 micro_code_size ui("Micro Code Size");
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// Note: micro_code_size is always 0 for PC platform
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if (micro_code_size > 0) {
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micro_code = read(micro_code_size) ui("Micro Code");
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}
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}
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