XPlor/libs/xassets/xfxelemdef.cpp

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2025-09-03 13:04:54 -04:00
#include "xfxelemdef.h"
XFxElemDef::XFxElemDef()
: XAsset()
, mFlags(0)
, mSpawn()
, mSpawnRange()
, mFadeInRange()
, mFadeOutRange()
, mSpawnFrustumCullRadius(0)
, mSpawnDelayMsec()
, mLifeSpanMsec()
, mSpawnOrigin()
, mSpawnOffsetRadius()
, mSpawnOffsetHeight()
, mSpawnAngles()
, mAngularVelocity()
, mInitialRotation()
, mGravity()
, mReflectionFactor()
, mAtlas()
, mElemType(0)
, mVisualCount(0)
, mVelIntervalCount(0)
, mVisStateIntervalCount(0)
, mVelSamplesPtr(0)
, mVelSamples()
, mVisSamplesPtr(0)
, mVisSamples()
, mVisuals()
, mCollMins()
, mCollMaxs()
, mEffectOnImpact()
, mEffectOnDeath()
, mEffectEmitted()
, mEmitDist()
, mEmitDistVariance()
, mTrailDefPtr(0)
, mTrailDef(new XFxTrailDef())
, mSortOrder(0)
, mLightingFrac(0)
, mUseItemClip(0)
{
}
XFxElemDef::~XFxElemDef()
{
}
void XFxElemDef::Clear()
{
mFlags = 0;
mSpawn.Clear();
mSpawnRange = FxFloatRange();
mFadeInRange = FxFloatRange();
mFadeOutRange = FxFloatRange();
mSpawnFrustumCullRadius = 0;
mSpawnDelayMsec = FxIntRange();
mLifeSpanMsec = FxIntRange();
mSpawnOrigin = QVector<FxFloatRange>();
mSpawnOffsetRadius = FxFloatRange();
mSpawnOffsetHeight = FxFloatRange();
mSpawnAngles = QVector<FxFloatRange>();
mAngularVelocity = QVector<FxFloatRange>();
mInitialRotation = FxFloatRange();
mGravity = FxFloatRange();
mReflectionFactor = FxFloatRange();
mAtlas = FxElemAtlas();
mElemType = 0;
mVisualCount = 0;
mVelIntervalCount = 0;
mVisStateIntervalCount = 0;
mVelSamplesPtr = 0;
mVelSamples = QVector<FxElemVelStateSample>();
mVisSamplesPtr = 0;
mVisSamples = QVector<FxElemVisStateSample>();
mVisuals = FxElemDefVisuals();
mCollMins = QVector3D();
mCollMaxs = QVector3D();
mEffectOnImpact = ;
mEffectOnDeath = ;
mEffectEmitted = ;
mEmitDist = ;
mEmitDistVariance = ;
mTrailDefPtr = 0;
mTrailDef = new XFxTrailDef = ;;
mSortOrder = 0;
mLightingFrac = 0;
mUseItemClip = 0;
}
void XFxElemDef::ParseData(QDataStream *aStream)
{
}