XPlor/libs/zonefile/PS3/zonefile_cod12_ps3.cpp

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#include "zonefile_cod12_ps3.h"
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#include "xdatastream.h"
#include <QFile>
#include <QDebug>
ZoneFile_COD12_PS3::ZoneFile_COD12_PS3()
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: ZoneFile()
{
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pSetType(4, ASSET_TYPE_XANIMPARTS);
pSetType(5, ASSET_TYPE_XMODEL);
pSetType(6, ASSET_TYPE_IMAGE);
pSetType(7, ASSET_TYPE_TECHNIQUE_SET);
pSetType(9, ASSET_TYPE_SOUND);
pSetType(11, ASSET_TYPE_COL_MAP_SP);
pSetType(12, ASSET_TYPE_COLLISION_MAP);
pSetType(13, ASSET_TYPE_D3DBSP);
pSetType(14, ASSET_TYPE_GAME_MAP_SP);
pSetType(15, ASSET_TYPE_MENU);
pSetType(16, ASSET_TYPE_FONT);
pSetType(17, ASSET_TYPE_LOCALIZE_ENTRY);
pSetType(18, ASSET_TYPE_WEAPON);
pSetType(19, ASSET_TYPE_GFX_MAP);
pSetType(20, ASSET_TYPE_LIGHT_DEF);
pSetType(26, ASSET_TYPE_FX);
pSetType(32, ASSET_TYPE_RAWFILE);
pSetType(33, ASSET_TYPE_STRINGTABLE);
}
ZoneFile_COD12_PS3::~ZoneFile_COD12_PS3()
{
}
bool ZoneFile_COD12_PS3::Load(const QByteArray aFileData) {
return true;
}