2025-09-03 13:04:24 -04:00
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#include "xd3dvertexbuffer.h"
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XD3DVertexBuffer::XD3DVertexBuffer()
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: XD3DResource()
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, mFormat()
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{
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2025-09-10 21:58:26 -04:00
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SetName("D3D Vertex Buffer");
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2025-09-03 13:04:24 -04:00
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}
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2025-09-10 21:58:26 -04:00
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void XD3DVertexBuffer::ParseData(XDataStream *aStream)
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{
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XD3DResource::ParseData(aStream);
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mFormat.ParseData(aStream);
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2025-09-03 13:04:24 -04:00
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}
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void XD3DVertexBuffer::Clear()
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{
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}
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