2025-08-17 13:14:17 -04:00
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#include "xd3dbasetexture.h"
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XD3DBaseTexture::XD3DBaseTexture()
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: XAsset()
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, mMipFlush(0)
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, mFormat()
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, mResource()
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2025-08-17 13:14:17 -04:00
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{
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SetName("D3D Base Texture");
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2025-08-17 13:14:17 -04:00
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}
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2025-09-10 21:58:26 -04:00
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void XD3DBaseTexture::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
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2025-09-05 18:35:17 -04:00
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2025-09-10 21:58:26 -04:00
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// TODO: Fill in XD3DBaseTexture::ParseData
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2025-08-17 13:14:17 -04:00
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}
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void XD3DBaseTexture::Clear()
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{
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mMipFlush = 0;
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mFormat.Clear();
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mResource.Clear();
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2025-08-17 13:14:17 -04:00
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}
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