XPlor/libs/xassets/xstreamedsound.cpp

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#include "xstreamedsound.h"
XStreamedSound::XStreamedSound()
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: XAsset()
, mFileName()
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{
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SetName("Streamed Sound");
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}
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void XStreamedSound::ParseData(XDataStream *aStream)
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{
mFileName.ParseData(aStream);
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}
void XStreamedSound::Clear()
{
mFileName.Clear();
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}