XPlor/libs/xassets/xgputexturesize1d.cpp

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#include "xgputexturesize1d.h"
XGpuTextureSize1D::XGpuTextureSize1D()
: XAsset()
, mWidth(0)
{
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SetName("GPU Texture Size 1D");
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}
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void XGpuTextureSize1D::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
// TODO: Fill in XGpuTextureSize1D::ParseData
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}
void XGpuTextureSize1D::Clear()
{
}