XPlor/libs/xassets/xgfxbrushmodel.cpp

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#include "xgfxbrushmodel.h"
XGfxBrushModel::XGfxBrushModel()
: XAsset()
, mWritable()
, mBounds()
, mSurfaceCount(0)
, mStartSurfIndex(0)
{
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SetName("GFX Brush Model");
}
XGfxBrushModel::~XGfxBrushModel()
{
}
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void XGfxBrushModel::ParseData(XDataStream *aStream)
{
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Q_UNUSED(aStream);
// TODO: Fill in XGfxBrushModel::ParseData
}
void XGfxBrushModel::Clear()
{
}