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#ifndef XPHYSPRESET_H
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#define XPHYSPRESET_H
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#include "xasset.h"
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#include "xstring.h"
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class XPhysPreset : public XAsset
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{
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public:
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explicit XPhysPreset();
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~XPhysPreset();
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virtual void ParseData(QDataStream* aStream) override;
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virtual void Clear() override;
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private:
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XString mName;
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int mType;
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float mMass;
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float mBounce;
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float mFriction;
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float mBulletForceScale;
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float mExplosiveForceScale;
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XString mSndAliasPrefix;
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float mPiecesSpreadFraction;
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float mPiecesUpwardVelocity;
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bool mTempDefaultToCylinder;
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};
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#endif // XPHYSPRESET_H
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