152 lines
4.7 KiB
C
152 lines
4.7 KiB
C
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include "enums.h"
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#include "structs.h"
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#include "utils.h"
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#include <QMainWindow>
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#include <QFileDialog>
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#include <QStandardPaths>
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#include <QMessageBox>
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#include <QDebug>
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#include <QTableWidgetItem>
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#include <QTreeWidgetItem>
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#include <Qt3DCore/QEntity>
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#include <Qt3DRender/QCamera>
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#include <Qt3DRender/QCameraLens>
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#include <Qt3DCore/QTransform>
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#include <Qt3DCore/QAspectEngine>
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#include <Qt3DInput/QInputAspect>
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#include <Qt3DRender/QRenderAspect>
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#include <Qt3DRender/QGeometryRenderer>
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#include <Qt3DExtras/QForwardRenderer>
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#include <Qt3DExtras/QPhongMaterial>
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#include <Qt3DExtras/QSphereMesh>
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#include <Qt3DExtras/QTorusMesh>
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#include <Qt3DRender/qcamera.h>
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#include <Qt3DCore/qentity.h>
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#include <Qt3DRender/qcameralens.h>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QWidget>
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#include <QtWidgets/QHBoxLayout>
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QCommandLinkButton>
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#include <QtGui/QScreen>
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#include <Qt3DRender/qmesh.h>
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#include <Qt3DRender/qtechnique.h>
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#include <Qt3DRender/qmaterial.h>
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#include <Qt3DRender/qeffect.h>
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#include <Qt3DRender/qtexture.h>
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#include <Qt3DRender/qrenderpass.h>
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#include <Qt3DRender/qsceneloader.h>
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#include <Qt3DRender/qpointlight.h>
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#include <Qt3DCore/qtransform.h>
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#include <Qt3DCore/qaspectengine.h>
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#include <Qt3DRender/qrenderaspect.h>
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#include <Qt3DExtras/qforwardrenderer.h>
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#include <Qt3DExtras/qt3dwindow.h>
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#include <Qt3DExtras/qfirstpersoncameracontroller.h>
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#include <Qt3DExtras/QNormalDiffuseMapMaterial>
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#include <windows.h>
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#include <dxcapi.h>
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#include <atlbase.h>
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#include <atlcom.h>
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QT_BEGIN_NAMESPACE
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namespace Ui {
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class MainWindow;
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}
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QT_END_NAMESPACE
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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void Reset();
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QByteArray DecompressZLIB(QByteArray compressedData);
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private slots:
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void on_pushButton_FastFile_clicked();
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void on_pushButton_FastFile_2_clicked();
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QFile *OpenFastFile();
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QFile *OpenZoneFile();
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void ParseFFHeader(QFile *aFastFilePtr);
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void ParseFFCompany(QDataStream *aFastFileStream);
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void ParseFFFileType(QDataStream *afastFileStream);
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void ParseFFSignage(QDataStream *afastFileStream);
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void ParseFFMagic(QDataStream *afastFileStream);
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void ParseFFVersion(QDataStream *afastFileStream);
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void ParseZoneHeader(QDataStream *aZoneFileStream);
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void ParseZoneSize(QDataStream *aZoneFileStream);
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void ParseZoneUnknownsA(QDataStream *aZoneFileStream);
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void ParseZoneUnknownsB(QDataStream *aZoneFileStream);
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void ParseZoneUnknownsC(QDataStream *aZoneFileStream);
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void ParseZoneTagCount(QDataStream *aZoneFileStream);
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void ParseZoneRecordCount(QDataStream *aZoneFileStream);
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void ParseZoneTags(QDataStream *aZoneFileStream);
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void ParseZoneIndex(QDataStream *aZoneFileStream);
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void ParseAsset_LocalString(QDataStream *aZoneFileStream);
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void ParseAsset_RawFile(QDataStream *aZoneFileStream);
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void ParseAsset_PhysPreset(QDataStream *aZoneFileStream);
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void ParseAsset_XModel(QDataStream *aZoneFileStream);
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void ParseAsset_Material(QDataStream *aZoneFileStream);
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void ParseAsset_PixelShader(QDataStream *aZoneFileStream);
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void ParseAsset_TechSet(QDataStream *aZoneFileStream);
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void ParseAsset_Image(QDataStream *aZoneFileStream);
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void ParseAsset_LoadedSound(QDataStream *aZoneFileStream);
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void ParseAsset_ColMapMP(QDataStream *aZoneFileStream);
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void ParseAsset_GameMapSP(QDataStream *aZoneFileStream);
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void ParseAsset_GameMapMP(QDataStream *aZoneFileStream);
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void ParseAsset_LightDef(QDataStream *aZoneFileStream);
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void ParseAsset_UIMap(QDataStream *aZoneFileStream);
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void ParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream);
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void ParseAsset_AIType(QDataStream *aZoneFileStream);
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void ParseAsset_FX(QDataStream *aZoneFileStream);
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void ParseAsset_XAnim(QDataStream *aZoneFileStream);
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void ParseAsset_StringTable(QDataStream *aZoneFileStream);
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void ParseAsset_MenuFile(QDataStream *aZoneFileStream);
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void ParseAsset_Weapon(QDataStream *aZoneFileStream);
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void ParseAsset_D3DBSP(QDataStream *aZoneFileStream);
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int LoadFile_D3DBSP(const QString aFilePath);
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void ScriptSelected();
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void StrTableSelected(QString aStrTableName);
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private:
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Ui::MainWindow *ui;
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QMap<QString, int> mTypeMap;
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QStringList mTypeOrder;
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quint32 mTagCount;
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quint32 mRecordCount;
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QMap<QString, QString> mRawFileMap;
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QMap<QString, QTreeWidgetItem*> mTreeMap;
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QMap<QString, QVector<QPair<QString, QString>>> mStrTableMap;
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quint32 mBSPVersion;
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quint32 mDiskLumpCount;
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QVector<quint32> mDiskLumpOrder;
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QMap<quint32, Lump> mLumps;
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};
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#endif // MAINWINDOW_H
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