XPlor/libs/zonefile/360/zonefile_cod4_360.cpp

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#include "zonefile_cod4_360.h"
#include "xassetlist.h"
#include <QFile>
#include <QDataStream>
#include <QDebug>
ZoneFile_COD4_360::ZoneFile_COD4_360()
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: ZoneFile()
{
pSetType(0, ASSET_TYPE_XMODELPIECES);
pSetType(1, ASSET_TYPE_PHYSPRESET);
pSetType(2, ASSET_TYPE_XANIMPARTS);
pSetType(3, ASSET_TYPE_XMODEL);
pSetType(4, ASSET_TYPE_MATERIAL);
pSetType(5, ASSET_TYPE_PIXELSHADER);
pSetType(6, ASSET_TYPE_TECHNIQUE_SET);
pSetType(7, ASSET_TYPE_IMAGE);
pSetType(8, ASSET_TYPE_SOUND);
pSetType(9, ASSET_TYPE_SOUND_CURVE);
pSetType(10, ASSET_TYPE_LOADED_SOUND);
pSetType(11, ASSET_TYPE_CLIPMAP);
pSetType(12, ASSET_TYPE_CLIPMAP_PVS);
pSetType(13, ASSET_TYPE_COMWORLD);
pSetType(14, ASSET_TYPE_GAMEWORLD_SP);
pSetType(15, ASSET_TYPE_GAMEWORLD_MP);
pSetType(16, ASSET_TYPE_MAP_ENTS);
pSetType(17, ASSET_TYPE_GFXWORLD);
pSetType(18, ASSET_TYPE_LIGHT_DEF);
pSetType(19, ASSET_TYPE_UI_MAP);
pSetType(20, ASSET_TYPE_FONT);
pSetType(21, ASSET_TYPE_MENULIST);
pSetType(22, ASSET_TYPE_MENU);
pSetType(23, ASSET_TYPE_LOCALIZE_ENTRY);
pSetType(24, ASSET_TYPE_WEAPON);
pSetType(25, ASSET_TYPE_SNDDRIVER_GLOBALS);
pSetType(26, ASSET_TYPE_FX);
pSetType(27, ASSET_TYPE_IMPACT_FX);
pSetType(28, ASSET_TYPE_AITYPE);
pSetType(29, ASSET_TYPE_MPTYPE);
pSetType(30, ASSET_TYPE_CHARACTER);
pSetType(31, ASSET_TYPE_XMODELALIAS);
pSetType(32, ASSET_TYPE_RAWFILE);
pSetType(33, ASSET_TYPE_STRINGTABLE);
pSetType(34, ASSET_TYPE_COUNT);
pSetType(35, ASSET_TYPE_STRING);
pSetType(36, ASSET_TYPE_ASSETLIST);
}
ZoneFile_COD4_360::~ZoneFile_COD4_360() {
}
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bool ZoneFile_COD4_360::Load(const QByteArray aFileData) {
return ZoneFile::Load(aFileData);
}