26 lines
355 B
C++
26 lines
355 B
C++
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#include "xmaterialpixelshader.h"
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XMaterialPixelShader::XMaterialPixelShader()
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: XAsset()
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, mName("")
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, mShaderProgram()
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{
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}
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XMaterialPixelShader::~XMaterialPixelShader()
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{
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}
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void XMaterialPixelShader::Clear()
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{
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mName.clear();
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mShaderProgram.Clear();
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}
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void XMaterialPixelShader::ParseData(QDataStream *aStream)
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{
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}
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