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#ifndef XD3DBASETEXTURE_H
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#define XD3DBASETEXTURE_H
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#include "xasset.h"
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#include "xd3dresource.h"
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#include "xgputexturefetchconstant.h"
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class XD3DBaseTexture : public XAsset
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{
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public:
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XD3DBaseTexture();
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~XD3DBaseTexture() = default;
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2025-09-10 21:58:26 -04:00
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virtual void ParseData(XDataStream* aStream) override;
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virtual void Clear() override;
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private:
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quint32 mMipFlush;
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XGpuTextureFetchConstant mFormat;
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XD3DResource mResource;
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};
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#endif // XD3DBASETEXTURE_H
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