XPlor/libs/xassets/xgfxlightdef.cpp

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#include "xgfxlightdef.h"
XGfxLightDef::XGfxLightDef()
: XAsset()
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, mName()
, mAttenuation()
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, mLmapLookupStart(0)
{
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SetType(ASSET_TYPE_LIGHT_DEF);
SetName("Light Def");
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}
XGfxLightDef::~XGfxLightDef()
{
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}
void XGfxLightDef::Clear()
{
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mName.Clear();
mAttenuation.Clear();
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mLmapLookupStart = 0;
}
void XGfxLightDef::ParseData(QDataStream *aStream)
{
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mName.ParsePtr(aStream, false);
mAttenuation.ParseData(aStream);
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*aStream >> mLmapLookupStart;
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mName.ParseData(aStream);
mAttenuation.ParseData(aStream);
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}