53 lines
2.7 KiB
C
53 lines
2.7 KiB
C
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#ifndef ZONEFILE_COD4_WII_H
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#define ZONEFILE_COD4_WII_H
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#include "zonefile.h"
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class ZoneFile_COD4_Wii : public ZoneFile
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{
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public:
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ZoneFile_COD4_Wii();
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~ZoneFile_COD4_Wii();
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bool Load(const QByteArray aFileData) override;
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AssetType AssetStrToEnum(const QString aAssetType) override;
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QByteArray GetBinaryData() override;
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protected:
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void pParseZoneHeader(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneSize(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsA(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneTagCount(QDataStream *aZoneFileStream) override;
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quint32 pParseZoneRecordCount(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsB(QDataStream *aZoneFileStream) override;
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void pParseZoneUnknownsC(QDataStream *aZoneFileStream) override;
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QStringList pParseZoneTags(QDataStream *aZoneFileStream, quint32 tagCount) override;
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QStringList pParseZoneIndex(QDataStream *aZoneFileStream, quint32 recordCount) override;
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AssetMap pParseAssets(QDataStream *aZoneFileStream, QStringList assetOrder) override;
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LocalString pParseAsset_LocalString(QDataStream *aZoneFileStream) override;
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RawFile pParseAsset_RawFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_PhysPreset(QDataStream *aZoneFileStream) override;
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Model pParseAsset_Model(QDataStream *aZoneFileStream) override;
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Material pParseAsset_Material(QDataStream *aZoneFileStream) override;
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Shader pParseAsset_Shader(QDataStream *aZoneFileStream) override;
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TechSet pParseAsset_TechSet(QDataStream *aZoneFileStream) override;
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Image pParseAsset_Image(QDataStream *aZoneFileStream) override;
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SoundAsset pParseAsset_Sound(QDataStream *aZoneFileStream) override;
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void pParseAsset_ColMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapSP(QDataStream *aZoneFileStream) override;
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void pParseAsset_GameMapMP(QDataStream *aZoneFileStream) override;
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void pParseAsset_LightDef(QDataStream *aZoneFileStream) override;
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void pParseAsset_UIMap(QDataStream *aZoneFileStream) override;
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void pParseAsset_SNDDriverGlobals(QDataStream *aZoneFileStream) override;
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void pParseAsset_AIType(QDataStream *aZoneFileStream) override;
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void pParseAsset_FX(QDataStream *aZoneFileStream) override;
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Animation pParseAsset_Animation(QDataStream *aZoneFileStream) override;
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MenuFile pParseAsset_MenuFile(QDataStream *aZoneFileStream) override;
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void pParseAsset_Weapon(QDataStream *aZoneFileStream) override;
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void pParseAsset_D3DBSP(QDataStream *aZoneFileStream) override;
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StringTable pParseAsset_StringTable(QDataStream *aZoneFileStream) override;
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};
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#endif // ZONEFILE_COD4_WII_H
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