2025-05-17 22:56:57 -04:00
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#include "zonefile_cod4_pc.h"
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ZoneFile_COD4_PC::ZoneFile_COD4_PC()
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2025-09-05 18:35:17 -04:00
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: ZoneFile()
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{
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pSetType(1, ASSET_TYPE_PHYSPRESET);
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pSetType(2, ASSET_TYPE_XANIMPARTS);
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pSetType(3, ASSET_TYPE_XMODEL);
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pSetType(5, ASSET_TYPE_DESTRUCTIBLE);
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pSetType(6, ASSET_TYPE_IMAGE);
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pSetType(7, ASSET_TYPE_TECHNIQUE_SET);
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pSetType(10, ASSET_TYPE_COL_MAP_SP);
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pSetType(11, ASSET_TYPE_COLLISION_MAP);
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pSetType(12, ASSET_TYPE_D3DBSP);
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pSetType(13, ASSET_TYPE_GAME_MAP_SP);
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pSetType(16, ASSET_TYPE_GFX_MAP);
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pSetType(18, ASSET_TYPE_LIGHT_DEF);
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pSetType(20, ASSET_TYPE_MENU);
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pSetType(21, ASSET_TYPE_FONT);
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pSetType(22, ASSET_TYPE_SOUND);
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pSetType(23, ASSET_TYPE_WEAPON);
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pSetType(24, ASSET_TYPE_LOCALIZE_ENTRY);
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pSetType(25, ASSET_TYPE_FX);
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pSetType(26, ASSET_TYPE_UI_MAP);
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pSetType(31, ASSET_TYPE_RAWFILE);
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pSetType(32, ASSET_TYPE_SCRIPT_PARSE_TREE);
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pSetType(33, ASSET_TYPE_STRINGTABLE);
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2025-05-17 22:56:57 -04:00
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}
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ZoneFile_COD4_PC::~ZoneFile_COD4_PC() {
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}
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bool ZoneFile_COD4_PC::Load(const QByteArray aFileData) {
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return true;
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}
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