XPlor/libs/xassets/xgfxlightregion.cpp

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#include "xgfxlightregion.h"
XGfxLightRegion::XGfxLightRegion()
: XAsset()
, mHullCount(0)
, mHullsPtr(0)
, mHulls()
{
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SetName("GFX Light Region");
}
XGfxLightRegion::~XGfxLightRegion()
{
}
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void XGfxLightRegion::ParseData(XDataStream *aStream)
{
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Q_UNUSED(aStream);
// TODO: Fill in XGfxLightRegion::ParseData
}
void XGfxLightRegion::Clear()
{
}