XPlor/tests/WiiU/autotest_cod10_wiiu.cpp

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#include <QtTest/QtTest>
#include <QDirIterator>
#include <QFileInfo>
#include "autotest_cod.h"
#include "compression.h"
class AutoTest_COD10_WiiU : public AutoTest_COD {
Q_OBJECT
const QString EXPORT_DIR = "./exports/cod10/WiiU";
private slots:
void initTestCase();
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void testDecompression_data();
void testDecompression();
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void testCompression_data();
void testCompression();
void testFactory_data();
void testFactory();
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void cleanupTestCase();
};
void AutoTest_COD10_WiiU::initTestCase() {
// Ensure the exports directory exists.
createDirectory(EXPORT_DIR);
}
void AutoTest_COD10_WiiU::testDecompression_data() {
AutoTest_COD::testDecompression_data();
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}
void AutoTest_COD10_WiiU::testDecompression() {
QFETCH(QString, fastFilePath);
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// Open the original .ff file.
QFile testFastFile(fastFilePath);
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QVERIFY2(testFastFile.open(QIODevice::ReadOnly),
qPrintable("Failed to open test fastfile: " + fastFilePath));
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const QByteArray testFFData = testFastFile.readAll();
testFastFile.close();
// Assume the first 12 bytes are a header; the rest is zlib-compressed zone data.
const QByteArray compressedData = testFFData.mid(12);
const QByteArray testZoneData = Compression::DecompressZLIB(compressedData);
// Verify the decompressed data via its embedded zone size.
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XDataStream zoneStream(testZoneData);
zoneStream.setByteOrder(XDataStream::LittleEndian);
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quint32 zoneSize;
zoneStream >> zoneSize;
QVERIFY2(zoneSize + 44 == testZoneData.size(),
qPrintable("Decompression validation failed for: " + fastFilePath));
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// Write the decompressed zone data to the exports folder with a .zone extension.
QFileInfo fi(fastFilePath);
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QString outputFileName = fi.completeBaseName() + ".zone";
QString outputFilePath = QDir(EXPORT_DIR).filePath(outputFileName);
QFile outputFile(outputFilePath);
QVERIFY2(outputFile.open(QIODevice::WriteOnly),
qPrintable("Failed to open output file for writing: " + outputFilePath));
outputFile.write(testZoneData);
outputFile.close();
}
void AutoTest_COD10_WiiU::testCompression_data() {
AutoTest_COD::testCompression_data();
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}
void AutoTest_COD10_WiiU::testCompression() {
QFETCH(QString, zoneFilePath);
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QFile zoneFile(zoneFilePath);
QVERIFY2(zoneFile.open(QIODevice::ReadOnly), qPrintable("Failed to open zone file: " + zoneFilePath));
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QByteArray decompressedData = zoneFile.readAll();
zoneFile.close();
QFileInfo fi(zoneFilePath);
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QString originalFFPath = QDir(getFastFileDirectory()).filePath(fi.completeBaseName() + ".ff");
QFile originalFile(originalFFPath);
QVERIFY2(originalFile.open(QIODevice::ReadOnly), qPrintable("Failed to open original .ff file: " + originalFFPath));
QByteArray originalFFData = originalFile.readAll();
originalFile.close();
QByteArray header = originalFFData.left(12);
QByteArray newCompressedData;// = Compressor::CompressZLIB(decompressedData, Z_BEST_COMPRESSION);
newCompressedData = Compression::CompressZLIBWithSettings(decompressedData, Z_BEST_COMPRESSION, MAX_WBITS, 8, Z_DEFAULT_STRATEGY, {});
int remainder = (newCompressedData.size() + 12) % 32;
if (remainder != 0) {
int paddingNeeded = 32 - remainder;
newCompressedData.append(QByteArray(paddingNeeded, '\0'));
}
QByteArray recompressedData = header + newCompressedData;
QString recompressedFilePath = QDir(EXPORT_DIR).filePath(fi.completeBaseName() + ".ff");
QFile recompressedFile(recompressedFilePath);
QVERIFY2(recompressedFile.open(QIODevice::WriteOnly), qPrintable("Failed to write recompressed file."));
recompressedFile.write(recompressedData);
recompressedFile.close();
QCOMPARE(recompressedData, originalFFData);
}
void AutoTest_COD10_WiiU::testFactory_data() {
AutoTest_COD::testFactory_data();
}
void AutoTest_COD10_WiiU::testFactory() {
QFETCH(QString, fastFilePath);
const QString testName = "Factory ingest: " + fastFilePath;
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FastFile* fastFile = FastFileFactory::Create(fastFilePath);
const QString game = fastFile->GetGame();
bool correctGame = game == "COD10";
if (!correctGame) {
recordResult(testName, false);
}
QVERIFY2(correctGame
, qPrintable("Factory parsed wrong game [" + game + "] for fastfile: " + fastFilePath));
const QString platform = fastFile->GetPlatform();
bool correctPlatform = platform == "WiiU";
if (!correctPlatform) {
recordResult(testName, false);
}
QVERIFY2(correctPlatform
, qPrintable("Factory parsed wrong platform [" + platform + "] for fastfile: " + fastFilePath));
recordResult(testName, true);
}
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void AutoTest_COD10_WiiU::cleanupTestCase() {
// Any cleanup if necessary.
}
// Don't generate a main() function
#include "autotest_cod10_wiiu.moc"