375 lines
12 KiB
C++
375 lines
12 KiB
C++
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#include "fastfile.h"
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#include "compressor.h"
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#include <QFile>
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#include <QDebug>
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FastFile::FastFile() :
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fileStem(),
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company(),
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fileType(),
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signage(),
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magic(),
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version() {
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}
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FastFile::~FastFile() {
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}
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FastFile::FastFile(const FastFile &aFastFile) {
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fileStem = aFastFile.GetFileStem();
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company = aFastFile.GetCompany();
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fileType = aFastFile.GetFileType();
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signage = aFastFile.GetSignage();
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magic = aFastFile.GetMagic();
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version = aFastFile.GetVersion();
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zoneFile = aFastFile.zoneFile;
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game = aFastFile.GetGame();
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platform = aFastFile.GetPlatform();
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}
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FastFile &FastFile::operator=(const FastFile &other) {
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if (this != &other) {
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fileStem = other.GetFileStem();
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company = other.GetCompany();
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fileType = other.GetFileType();
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signage = other.GetSignage();
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magic = other.GetMagic();
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version = other.GetVersion();
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zoneFile = other.zoneFile;
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game = other.GetGame();
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platform = other.GetPlatform();
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}
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return *this;
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}
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bool FastFile::Load(const QByteArray aData) {
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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// Parse header values.
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company = pParseFFCompany(&fastFileStream);
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fileType = pParseFFFileType(&fastFileStream);
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signage = pParseFFSignage(&fastFileStream);
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magic = pParseFFMagic(&fastFileStream);
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version = pParseFFVersion(&fastFileStream);
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platform = pCalculateFFPlatform();
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game = pCalculateFFGame();
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if (game == "COD5") {
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// For COD5, simply decompress from offset 12.
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decompressedData = Compressor::DecompressZLIB(aData.mid(12));
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QFile testFile("exports/" + fileStem.section('.', 0, 0) + ".zone");
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if(testFile.open(QIODevice::WriteOnly)) {
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testFile.write(decompressedData);
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testFile.close();
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}
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zoneFile.Load(decompressedData, fileStem.section('.', 0, 0) + ".zone");
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}
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else if (game == "COD7" || game == "COD9") {
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// For COD7/COD9, use BigEndian.
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fastFileStream.setByteOrder(QDataStream::BigEndian);
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if (platform == "PC") {
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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}
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// Select key based on game.
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QByteArray key;
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if (game == "COD7") {
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fastFileStream.skipRawData(4);
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if (platform == "360") {
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key = QByteArray::fromHex("1ac1d12d527c59b40eca619120ff8217ccff09cd16896f81b829c7f52793405d");
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} else if (platform == "PS3") {
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key = QByteArray::fromHex("46D3F997F29C9ACE175B0DAE3AB8C0C1B8E423E2E3BF7E3C311EA35245BF193A");
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// or
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// key = QByteArray::fromHex("0C99B3DDB8D6D0845D1147E470F28A8BF2AE69A8A9F534767B54E9180FF55370");
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}
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} else if (game == "COD9") {
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if (platform == "360") {
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key = QByteArray::fromHex("0E50F49F412317096038665622DD091332A209BA0A05A00E1377CEDB0A3CB1D3");
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} else if (platform == "PC") {
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key = QByteArray::fromHex("641D8A2FE31D3AA63622BBC9CE8587229D42B0F8ED9B924130BF88B65EDC50BE");
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}
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}
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// Read the 8-byte magic.
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QByteArray fileMagic(8, Qt::Uninitialized);
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fastFileStream.readRawData(fileMagic.data(), 8);
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if (fileMagic != "PHEEBs71") {
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qWarning() << "Invalid fast file magic!";
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return false;
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}
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fastFileStream.skipRawData(4);
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// Read IV table name (32 bytes).
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QByteArray fileName(32, Qt::Uninitialized);
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fastFileStream.readRawData(fileName.data(), 32);
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// Build the IV table from the fileName.
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QByteArray ivTable = Compressor::InitIVTable(fileName);
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// Skip the RSA signature (256 bytes).
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QByteArray rsaSignature(256, Qt::Uninitialized);
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fastFileStream.readRawData(rsaSignature.data(), 256);
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// Now the stream should be positioned at 0x13C, where sections begin.
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int sectionIndex = 0;
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while (true) {
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qint32 sectionSize = 0;
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fastFileStream >> sectionSize;
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qDebug() << "Section index:" << sectionIndex << "Size:" << sectionSize
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<< "Pos:" << fastFileStream.device()->pos();
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if (sectionSize == 0)
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break;
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// Read the section data.
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QByteArray sectionData;
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sectionData.resize(sectionSize);
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fastFileStream.readRawData(sectionData.data(), sectionSize);
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// Compute the IV for this section.
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QByteArray iv = Compressor::GetIV(ivTable, sectionIndex);
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// Decrypt the section using Salsa20.
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QByteArray decData = Compressor::salsa20DecryptSection(sectionData, key, iv);
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// Compute SHA1 hash of the decrypted data.
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QByteArray sectionHash = QCryptographicHash::hash(decData, QCryptographicHash::Sha1);
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// Update the IV table based on the section hash.
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Compressor::UpdateIVTable(ivTable, sectionIndex, sectionHash);
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// Build a compressed data buffer by prepending the two-byte zlib header.
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QByteArray compressedData;
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compressedData.append(char(0x78));
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compressedData.append(char(0x01));
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compressedData.append(decData);
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// For COD7, always decompress.
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// For COD9, conditionally use DEFLATE (set useDeflateForCOD9 as needed).
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if (game == "COD7") {
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decompressedData.append(Compressor::DecompressZLIB(compressedData));
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} else if (game == "COD9") {
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if (platform == "PC") {
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decompressedData.append(Compressor::DecompressZLIB(compressedData));
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} else if (platform == "360") {
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decompressedData.append(LZX::DecompressLZX(compressedData, compressedData.size()));
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}
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} else {
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// If not decompressing, append the compressed buffer as-is.
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decompressedData.append(compressedData);
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}
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// Optionally write out test files for COD9.
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if (game == "COD9") {
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QFile testFile("exports/" + QString("%1.out").arg(sectionIndex));
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if(testFile.open(QIODevice::WriteOnly)) {
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testFile.write(decompressedData);
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testFile.close();
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}
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}
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sectionIndex++;
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}
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// For COD9, write out the complete decompressed zone for testing.
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if (false && game == "COD9") {
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QFile testFile("exports/test.zone");
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if(testFile.open(QIODevice::WriteOnly)) {
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testFile.write(decompressedData);
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testFile.close();
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}
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}
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// Load the zone file with the decompressed data (using an Xbox platform flag).
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zoneFile.Load(decompressedData, fileStem.section('.', 0, 0) + ".zone", FF_PLATFORM_XBOX);
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}
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return true;
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}
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bool FastFile::Load(const QString aFilePath) {
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if (aFilePath.isEmpty()) {
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return false;
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}
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// Check fastfile can be read
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QFile *file = new QFile(aFilePath);
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if (!file->open(QIODevice::ReadOnly)) {
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qDebug() << QString("Error: Failed to open FastFile: %1!").arg(aFilePath);
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return false;
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}
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// Decompress fastfile and close
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const QString fastFileStem = aFilePath.section("/", -1, -1);
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fileStem = fastFileStem;
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if (!Load(file->readAll())) {
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qDebug() << "Error: Failed to load fastfile: " << fastFileStem;
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return false;
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}
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file->close();
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// Open zone file after decompressing ff and writing
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return true;
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}
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QString FastFile::GetFileStem() const {
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return fileStem;
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}
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FF_COMPANY FastFile::GetCompany() const {
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return company;
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}
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FF_FILETYPE FastFile::GetFileType() const {
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return fileType;
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}
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FF_SIGNAGE FastFile::GetSignage() const {
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return signage;
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}
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QString FastFile::GetMagic() const {
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return magic;
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}
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quint32 FastFile::GetVersion() const {
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return version;
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}
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ZoneFile FastFile::GetZoneFile() const {
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return zoneFile;
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}
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QString FastFile::GetGame() const {
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return game;
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}
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QString FastFile::GetPlatform() const {
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return platform;
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}
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FF_COMPANY FastFile::pParseFFCompany(QDataStream *afastFileStream) {
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// Check for null datastream ptr
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if (!afastFileStream) { return COMPANY_NONE; }
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// Parse company
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QByteArray companyData(2, Qt::Uninitialized);
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afastFileStream->readRawData(companyData.data(), 2);
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if (companyData == "IW") {
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qDebug() << "Company found: 'INFINITY_WARD'";
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return COMPANY_INFINITY_WARD;
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} else if (companyData == "TA") {
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qDebug() << "Company found: 'TREYARCH'";
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return COMPANY_TREYARCH;
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} else if (companyData == "Sl") {
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qDebug() << "Company found: 'SLEDGEHAMMER'";
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return COMPANY_SLEDGEHAMMER;
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} else if (companyData == "NX") {
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qDebug() << "Company found: 'NEVERSOFT'";
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return COMPANY_NEVERSOFT;
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} else {
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qDebug() << QString("Failed to find company, found '%1'!").arg(companyData);
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}
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return COMPANY_NONE;
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}
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FF_FILETYPE FastFile::pParseFFFileType(QDataStream *afastFileStream) {
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// Parse filetype
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QByteArray fileTypeData(2, Qt::Uninitialized);
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afastFileStream->readRawData(fileTypeData.data(), 2);
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if (fileTypeData == "ff") {
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qDebug() << "File type found: 'FAST_FILE'";
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return FILETYPE_FAST_FILE;
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} else {
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qDebug() << "Failed to find file type!";
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}
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return FILETYPE_NONE;
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}
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FF_SIGNAGE FastFile::pParseFFSignage(QDataStream *afastFileStream) {
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// Parse filetype
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QByteArray signedData(1, Qt::Uninitialized);
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afastFileStream->readRawData(signedData.data(), 1);
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if (signedData == "u") {
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qDebug() << "Found valid signage: Unsigned";
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return SIGNAGE_UNSIGNED;
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} else if (signedData == "0" || signedData == "x") {
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qDebug() << "Found valid signage: Signed";
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return SIGNAGE_SIGNED;
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} else {
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qDebug() << "Failed to determine signage of fastfile!";
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}
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return SIGNAGE_NONE;
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}
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QString FastFile::pParseFFMagic(QDataStream *afastFileStream) {
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// Parse magic
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QByteArray magicData(3, Qt::Uninitialized);
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afastFileStream->readRawData(magicData.data(), 3);
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if (magicData == "100") {
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qDebug() << QString("Found valid magic: '%1'").arg(magicData);
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return magicData;
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} else {
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qDebug() << "Magic invalid!";
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}
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return "";
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}
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quint32 FastFile::pParseFFVersion(QDataStream *afastFileStream) {
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// Parse version
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quint32 version;
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*afastFileStream >> version;
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qDebug() << QString("Found version: '%1'").arg(version);
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return version;
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}
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QString FastFile::pCalculateFFPlatform() {
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QString result = "NONE";
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switch (version) {
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case 387: // PC World at War
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case 473: // PC Black Ops 1
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case 1: // PC Modern Warfare 3
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case 147: // PC Black Ops 2
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result = "PC";
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break;
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case 3640721408: // Xbox 360 Black Ops 1
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case 2449473536: // Xbox 360 Black Ops 2
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result = "360";
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break;
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}
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qDebug() << QString("Found platform: '%1'").arg(result);
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return result;
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}
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QString FastFile::pCalculateFFGame() {
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QString result = "NONE";
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switch (version) {
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case 387: // PC World at War
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result = "COD5";
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break;
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case 473: // PC Black Ops 1
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break;
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case 3640721408: // Xbox 360 Black Ops 1
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result = "COD7";
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break;
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case 1: // PC Modern Warfare 3
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result = "COD8";
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break;
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case 147: // PC Black Ops 2
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case 2449473536: // Xbox 360 Black Ops 2
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result = "COD9";
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break;
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}
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qDebug() << QString("Found game: '%1'").arg(result);
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return result;
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||
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|
}
|