XPlor/definitions/thqa/rsc.xscript

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// RSC Model file format - THQ Australia Engine
// Contains 3D model geometry in g4rc containers
// Big-endian (Xbox 360, Wii)
type thqa_rsc [root, display="THQA RSC Model"] byteorder BE
{
criteria {
require ascii(bytesat(0, 4)) == "dsrc";
}
// RSC files have a "dsrc" header
magic = ascii(read(4));
ui("magic", "Magic");
u32 total_size;
ui("total_size", "Total Size");
// Look for g4rc blocks if there's more data
if (pos() + 4 <= size()) {
search_magic = ascii(read(4));
if (search_magic == "g4rc") {
seek(pos() - 4);
g4rc_type = u32at(pos() + 4);
ui("g4rc_type", "G4RC Type");
g4rc_size = u32at(pos() + 12);
ui("g4rc_size", "G4RC Size");
}
}
file_size = size();
ui("file_size", "Total File Size");
}
type thqa_rsc_vertex [display="RSC Vertex"] byteorder BE
{
f32 pos_x;
ui("pos_x", "Position X");
f32 pos_y;
ui("pos_y", "Position Y");
f32 pos_z;
ui("pos_z", "Position Z");
u32 packed_normal;
ui("packed_normal", "Packed Normal");
f32 uv_u;
ui("uv_u", "UV U");
f32 uv_v;
ui("uv_v", "UV V");
}