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Code Issues Pull Requests Actions Packages Projects 1 Releases 11 Wiki Activity
XPlor/definitions/cod/materialvertexstreamrouting.xscript

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Add XScript definition files
2026-01-01 22:18:40 -05:00
type materialvertexstreamrouting [display="Material Vertex Stream Routing"]
{
Expand Call of Duty XScript definitions Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00
// Stream routing data (32 bytes: source[16] + dest[16])
data = parse_here("materialstreamrouting");
// Vertex declaration pointer
Update COD XScript definitions with new syntax - Migrate from set_global/get_global to ctx_set/ctx_get - Replace if-else chains with match() expressions - Update inline pointer handling patterns - Improve GfxWorld and asset parsing structures - Clean up redundant code across 60+ definition files Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:09:57 -05:00
i32 decl_ptr;
ui("decl_ptr", "Decl Ptr");
Add XScript definition files
2026-01-01 22:18:40 -05:00
}
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