18 lines
513 B
Plaintext
18 lines
513 B
Plaintext
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type pixelshader [display="Pixel Shader"]
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{
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// Shader name pointer
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i32 shader_name_ptr [ui, readonly, display="Shader Name Ptr"];
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// Shader program structure
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program = parse_here("pixelshaderprogram") [ui];
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// Parse shader name if inline
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if (shader_name_ptr == -1) {
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shader_name = cstring() [ui, readonly, display="Shader Name"];
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_name = shader_name; // Set display name
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}
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// TODO: Parse program LoadDef and ParseProgram
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// This requires understanding the shader program structure
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}
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