10 lines
291 B
Plaintext
10 lines
291 B
Plaintext
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type materialvertexshaderprogram [display="Material Vertex Shader Program"]
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{
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i32 vertex_shader_ptr [ui, readonly, display="Vertex Shader Ptr"];
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// If vertex shader ptr is 0, parse load def
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if (vertex_shader_ptr == 0) {
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load_def = parse_here("gfxvertexshaderloaddef") [ui];
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}
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}
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