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#ifndef XCOMWORLD_H
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#define XCOMWORLD_H
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#include "xasset.h"
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#include "xstring.h"
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#include "xcomprimarylight.h"
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#include <QColor>
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#include <QVector3D>
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class XComWorld : public XAsset
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{
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public:
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explicit XComWorld();
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~XComWorld();
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virtual void Clear() override;
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virtual void ParseData(QDataStream *aStream) override;
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QString GetName() const;
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bool IsInUse() const;
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quint32 GetPrimaryLightCount() const;
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XComPrimaryLight* GetPrimaryLight(quint32 aIndex) const;
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XComPrimaryLightArray* GetPrimaryLights() const;
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public slots:
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void SetName(const QString &aName);
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void SetName(XString* aName);
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void SetInUse(bool aInUse);
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private:
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XString* mName;
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bool mInUse;
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quint32 mPrimaryLightCount;
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XComPrimaryLightArray* mPrimaryLights;
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};
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#endif // XCOMWORLD_H
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