XPlor/modelviewer.cpp

74 lines
2.9 KiB
C++
Raw Normal View History

#include "modelviewer.h"
ModelViewer::ModelViewer(QWidget *parent)
: QWidget{parent} {
Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
QWidget *container = QWidget::createWindowContainer(view);
QSize screenSize = view->screen()->size();
container->setMinimumSize(QSize(200, 100));
container->setMaximumSize(screenSize);
QHBoxLayout *hLayout = new QHBoxLayout(this);
QVBoxLayout *vLayout = new QVBoxLayout();
vLayout->setAlignment(Qt::AlignTop);
hLayout->addWidget(container, 1);
hLayout->addLayout(vLayout);
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
// Camera
Qt3DRender::QCamera *cameraEntity = view->camera();
cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
cameraEntity->setPosition(QVector3D(0, 0, 50.0f)); // Move farther along Z-axis
cameraEntity->setUpVector(QVector3D(0, 1, 0));
cameraEntity->setViewCenter(QVector3D(0, 0, 0));
Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
light->setColor("white");
light->setIntensity(1);
lightEntity->addComponent(light);
Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
lightTransform->setTranslation(cameraEntity->position());
lightEntity->addComponent(lightTransform);
// For camera controls
Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
camController->setCamera(cameraEntity);
// Set root object of the scene
view->setRootEntity(rootEntity);
// Load custom 3D model
Qt3DRender::QMesh *customMesh = new Qt3DRender::QMesh();
customMesh->setSource(QUrl::fromLocalFile(":/obj/data/obj/defaultactor_LOD0.obj"));
// Adjust the model transformation
Qt3DCore::QTransform *customTransform = new Qt3DCore::QTransform();
customTransform->setRotationX(-90);
customTransform->setRotationY(-90);
// Keep translation if necessary
customTransform->setTranslation(QVector3D(0.0f, -100.0f, -200.0f));
Qt3DExtras::QNormalDiffuseMapMaterial *customMaterial = new Qt3DExtras::QNormalDiffuseMapMaterial();
Qt3DRender::QTextureLoader *normalMap = new Qt3DRender::QTextureLoader();
normalMap->setSource(QUrl::fromLocalFile(":/obj/data/obj/normalmap.png"));
customMaterial->setNormal(normalMap);
Qt3DRender::QTextureLoader *diffuseMap = new Qt3DRender::QTextureLoader();
diffuseMap->setSource(QUrl::fromLocalFile(":/obj/data/obj/diffusemap.png"));
customMaterial->setDiffuse(diffuseMap);
Qt3DCore::QEntity *m_torusEntity = new Qt3DCore::QEntity(rootEntity);
m_torusEntity->addComponent(customMesh);
m_torusEntity->addComponent(customMaterial);
m_torusEntity->addComponent(customTransform);
}