57 lines
1.0 KiB
C
57 lines
1.0 KiB
C
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#ifndef XPATHNODETRANSIENT_H
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#define XPATHNODETRANSIENT_H
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#include "xasset.h"
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#include "gameworld.h" // For pathnode_t reference
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class XPathNodeTransient : public XAsset
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{
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public:
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explicit XPathNodeTransient();
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void ParseData(QDataStream *aStream) override;
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int GetSearchFrame() const;
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void SetSearchFrame(int frame);
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pathnode_t* GetNextOpen() const;
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void SetNextOpen(pathnode_t* node);
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pathnode_t* GetPrevOpen() const;
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void SetPrevOpen(pathnode_t* node);
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pathnode_t* GetParent() const;
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void SetParent(pathnode_t* parent);
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float GetCost() const;
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void SetCost(float cost);
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float GetHeuristic() const;
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void SetHeuristic(float heuristic);
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float GetCostFactor() const;
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void SetCostFactor(float factor);
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private:
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int mSearchFrame = 0;
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pathnode_t* mNextOpen = nullptr;
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pathnode_t* mPrevOpen = nullptr;
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pathnode_t* mParent = nullptr;
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float mCost = 0.0f;
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float mHeuristic = 0.0f;
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float mCostFactor = 0.0f;
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};
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#endif // XPATHNODETRANSIENT_H
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