22 lines
384 B
C++
22 lines
384 B
C++
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#include "xgameworld.h"
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XGameWorld::XGameWorld()
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: XAsset() {
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}
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void XGameWorld::ParseData(QDataStream *aStream) {
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// Implement parsing logic here based on the GameWorldSp and GameWorldMp structures
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// Parse both sp and mp parts using our new classes
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sp.ParseData(aStream);
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mp.ParseData(aStream);
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// TODO: Add any additional parsing code if needed
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}
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