XPlor/libs/zonefile/PC/zonefile_cod4_pc.cpp

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#include "zonefile_cod4_pc.h"
ZoneFile_COD4_PC::ZoneFile_COD4_PC()
2025-09-05 18:35:17 -04:00
: ZoneFile()
{
pSetType(1, ASSET_TYPE_PHYSPRESET);
pSetType(2, ASSET_TYPE_XANIMPARTS);
pSetType(3, ASSET_TYPE_XMODEL);
pSetType(5, ASSET_TYPE_DESTRUCTIBLE);
pSetType(6, ASSET_TYPE_IMAGE);
pSetType(7, ASSET_TYPE_TECHNIQUE_SET);
pSetType(10, ASSET_TYPE_COL_MAP_SP);
pSetType(11, ASSET_TYPE_COLLISION_MAP);
pSetType(12, ASSET_TYPE_D3DBSP);
pSetType(13, ASSET_TYPE_GAME_MAP_SP);
pSetType(16, ASSET_TYPE_GFX_MAP);
pSetType(18, ASSET_TYPE_LIGHT_DEF);
pSetType(20, ASSET_TYPE_MENU);
pSetType(21, ASSET_TYPE_FONT);
pSetType(22, ASSET_TYPE_SOUND);
pSetType(23, ASSET_TYPE_WEAPON);
pSetType(24, ASSET_TYPE_LOCALIZE_ENTRY);
pSetType(25, ASSET_TYPE_FX);
pSetType(26, ASSET_TYPE_UI_MAP);
pSetType(31, ASSET_TYPE_RAWFILE);
pSetType(32, ASSET_TYPE_SCRIPT_PARSE_TREE);
pSetType(33, ASSET_TYPE_STRINGTABLE);
}
ZoneFile_COD4_PC::~ZoneFile_COD4_PC() {
}
bool ZoneFile_COD4_PC::Load(const QByteArray aFileData) {
return true;
}