XPlor/libs/zonefile/PC/zonefile_cod12_pc.cpp

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#include "zonefile_cod12_pc.h"
ZoneFile_COD12_PC::ZoneFile_COD12_PC()
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: ZoneFile()
{
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pSetType(0, ASSET_TYPE_PHYSPRESET);
pSetType(1, ASSET_TYPE_PHYS_CONSTRAINTS);
pSetType(2, ASSET_TYPE_DESTRUCTIBLE_DEF);
pSetType(3, ASSET_TYPE_XANIMPARTS);
pSetType(4, ASSET_TYPE_XMODEL);
pSetType(5, ASSET_TYPE_XMODEL_MESH);
pSetType(6, ASSET_TYPE_MATERIAL);
pSetType(7, ASSET_TYPE_COMPUTE_SHADER_SET);
pSetType(8, ASSET_TYPE_TECHNIQUE_SET);
pSetType(9, ASSET_TYPE_IMAGE);
pSetType(10, ASSET_TYPE_SOUND);
pSetType(17, ASSET_TYPE_LIGHT_DEF);
pSetType(21, ASSET_TYPE_FONT_ICON);
pSetType(23, ASSET_TYPE_WEAPON);
pSetType(27, ASSET_TYPE_CG_MEDIA_TABLE);
pSetType(28, ASSET_TYPE_PLAYER_SOUNDS_TABLE);
pSetType(29, ASSET_TYPE_PLAYER_FX_TABLE);
pSetType(30, ASSET_TYPE_SHARED_WEAPON_SOUNDS);
pSetType(31, ASSET_TYPE_ATTACHMENT);
pSetType(32, ASSET_TYPE_ATTACHMENT_UNIQUE);
pSetType(33, ASSET_TYPE_WEAPON_CAMO);
pSetType(34, ASSET_TYPE_CUSTOMIZATION_TABLE);
pSetType(35, ASSET_TYPE_CUSTOMIZATION_TABLE_FEIMAGES);
pSetType(36, ASSET_TYPE_CUSTOMIZATION_TABLE_COLOR);
pSetType(38, ASSET_TYPE_FX);
pSetType(47, ASSET_TYPE_RAWFILE);
pSetType(48, ASSET_TYPE_STRINGTABLE);
pSetType(49, ASSET_TYPE_STRUCTURED_TABLE);
pSetType(50, ASSET_TYPE_LEADERBOARD_DEF);
pSetType(51, ASSET_TYPE_DDL);
pSetType(54, ASSET_TYPE_SCRIPT_PARSE_TREE);
pSetType(55, ASSET_TYPE_KEY_VALUE_PAIRS);
pSetType(56, ASSET_TYPE_VEHICLE);
pSetType(58, ASSET_TYPE_VEHICLE_TRACER);
pSetType(60, ASSET_TYPE_SURFACE_FX_TABLE);
pSetType(61, ASSET_TYPE_SURFACE_SOUND_DEF);
pSetType(62, ASSET_TYPE_FOOTSTEP_TABLE);
pSetType(63, ASSET_TYPE_ENTITY_FX_IMPACTS);
pSetType(64, ASSET_TYPE_ENTITY_SOUND_IMPACTS);
pSetType(66, ASSET_TYPE_VEHICLE_FX_DEF);
pSetType(67, ASSET_TYPE_VEHICLE_SOUND_DEF);
pSetType(69, ASSET_TYPE_SCRIPT_BUNDLE);
pSetType(70, ASSET_TYPE_SCRIPT_BUNDLE_LIST);
pSetType(71, ASSET_TYPE_RUMBLE);
pSetType(74, ASSET_TYPE_AIM_TABLE);
pSetType(75, ASSET_TYPE_ANIM_SELECTOR_TABLE);
pSetType(76, ASSET_TYPE_ANIM_MAPPING_TABLE);
pSetType(77, ASSET_TYPE_ANIM_STATE_MACHINE);
pSetType(78, ASSET_TYPE_BEHAVIOR_TREE);
pSetType(79, ASSET_TYPE_BEHAVIOR_STATE_MACHINE);
pSetType(81, ASSET_TYPE_S_ANIM);
pSetType(82, ASSET_TYPE_LIGHT_DEF);
pSetType(83, ASSET_TYPE_BIT_FIELD);
pSetType(84, ASSET_TYPE_SURFACE_SOUND_DEF);
pSetType(85, ASSET_TYPE_SURFACE_FX_TABLE);
pSetType(86, ASSET_TYPE_RUMBLE);
pSetType(89, ASSET_TYPE_AIM_TABLE);
pSetType(90, ASSET_TYPE_MAP_TABLE);
pSetType(91, ASSET_TYPE_MAP_TABLE_LOADING_IMAGES);
pSetType(92, ASSET_TYPE_MEDAL);
pSetType(93, ASSET_TYPE_MEDAL_TABLE);
pSetType(94, ASSET_TYPE_OBJECTIVE);
pSetType(95, ASSET_TYPE_OBJECTIVE_LIST);
pSetType(100, ASSET_TYPE_LASER);
pSetType(101, ASSET_TYPE_BEAM);
pSetType(102, ASSET_TYPE_STREAMER_HINT);
}
ZoneFile_COD12_PC::~ZoneFile_COD12_PC()
{
}
bool ZoneFile_COD12_PC::Load(const QByteArray aFileData) {
return true;
}