XPlor/libs/xassets/xpathdata.h

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#ifndef XPATHDATA_H
#define XPATHDATA_H
#include "xasset.h"
#include "xpathnode.h"
#include "xpathbasenode.h"
#include "xpathnodetree.h"
class XPathData : public XAsset
{
public:
explicit XPathData();
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void ParseData(XDataStream *aStream) override;
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quint32 GetNodeCount() const;
void SetNodeCount(quint32 count);
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private:
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quint32 mNodeCount = 0;
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// Using our new classes instead of raw pointers to structures
QVector<XPathNode> mNodes; // Vector for automatic memory management
QVector<XPathBaseNode> mBaseNodes;
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quint32 mChainNodeCount = 0;
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QVector<unsigned short> mChainNodeForNode;
QVector<unsigned short> mNodeForChainNode;
int mVisBytes = 0;
QByteArray mPathVis; // Using QByteArray for automatic memory management
int mNodeTreeCount = 0;
QVector<XPathNodeTree> mNodeTrees;
};
#endif // XPATHDATA_H