XPlor/libs/xassets/xgputexturesizestack3d.cpp

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#include "xgputexturesizestack3d.h"
XGpuTextureSizeStack3D::XGpuTextureSizeStack3D()
: XAsset()
, mWidth(0)
, mHeight(0)
, mDepth(0)
{
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SetName("GPU Texture Size Stack 3D");
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}
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void XGpuTextureSizeStack3D::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
// TODO: Fill in XGpuTextureSizeStack3D::ParseData
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}
void XGpuTextureSizeStack3D::Clear()
{
mWidth = 0;
mHeight = 0;
mDepth = 0;
}