XPlor/libs/xassets/xgputexturesize3d.cpp

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#include "xgputexturesize3d.h"
XGpuTextureSize3D::XGpuTextureSize3D()
: XAsset()
, mWidth(0)
{
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SetName("GPU Texture Size 3D");
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}
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void XGpuTextureSize3D::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
// TODO: Fill in XGpuTextureSize3D::ParseData
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}
void XGpuTextureSize3D::Clear()
{
}