XPlor/libs/xassets/xgputexturefetchconstant.cpp

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#include "xgputexturefetchconstant.h"
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XGpuTextureFetchConstant::XGpuTextureFetchConstant()
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: XAsset()
{
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SetName("GPU Texture Fetch Constant");
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}
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XGpuTextureFetchConstant::~XGpuTextureFetchConstant()
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{
}
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void XGpuTextureFetchConstant::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
// TODO: Fill in XGpuTextureFetchConstant::ParseData
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}
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void XGpuTextureFetchConstant::Clear()
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{
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}