



#include "xgameworld.h"

XGameWorld::XGameWorld()
    : XAsset() {
}

void XGameWorld::ParseData(QDataStream *aStream) {
    // Implement parsing logic here based on the GameWorldSp and GameWorldMp structures

    // Parse both sp and mp parts using our new classes
    sp.ParseData(aStream);
    mp.ParseData(aStream);

    // TODO: Add any additional parsing code if needed
}


