

#include "xgfxlightmaparray.h"

XGfxLightmapArray::XGfxLightmapArray()
    : primary(nullptr), secondary(nullptr)
{
}

XGfxLightmapArray::~XGfxLightmapArray()
{
    Clear();
}

void XGfxLightmapArray::Clear()
{
    // Delete pointers to avoid memory leaks
    delete primary;
    delete secondary;

    primary = nullptr;
    secondary = nullptr;
}

void XGfxLightmapArray::ParseData(QDataStream *aStream)
{
    // Implement parsing logic here
    // This is just a placeholder implementation
    Clear();

    // Parse data from stream
    // Example:
    // *primary = new XGfxImage();
    // secondary = new XGfxImage();
    // primary->ParseData(aStream);
    // secondary->ParseData(aStream);

    // For now, we'll just read some dummy data to keep the compiler happy
    qint32 dummy;
    *aStream >> dummy;
}

