#ifndef EFFECTTABLE_H
#define EFFECTTABLE_H

#include "effectdef.h"

struct FxImpactEntry
{
    QVector<qint32> nonFleshPtrs;
    QVector<EffectDef> nonFlesh;

    QVector<qint32> fleshPtrs;
    QVector<EffectDef> flesh;
};

struct ImpactTable
{
    qint32 namePtr;
    QString name;

    qint32 tablePtr;
    QVector<FxImpactEntry> table;
};

#endif // EFFECTTABLE_H
